Mercury Squadron
The modern air-combat tribute formerly published as Mercury Arcade: Sopwith Camel.
Best with this aircraft: 0000 Squadron best: 0000
Daily Sortie
Valley Dawn · Sopwith CamelPar 4:05.0 No attempt yet
Complete a sortie to begin a streak Local challenge · results stay on this browserSelf-hosted 3D model · no third-party requests. The poster upgrades automatically after the selection settles.
Aircraft artwork source ↗Valley Dawn
Destroy every marked enemy installation on Earth, raid roaming supply balloons to refill ordnance, pass through harmless tree groves and grazing cows, or climb beyond the stratosphere.
Arsenal showcase
How to fly Keyboard, pointer, and touch controls
Sightings logbook
Rare encounters spotted in flight. Some are once-in-a-career sights — keep an eye on the skies.
Model and artwork credits
Aircraft
Ground installations
Ships
Balloons & satellite
License note. Models identified as CC BY are used under Creative Commons Attribution 4.0 ↗; each individual credit names its creator, source, and applicable license.
Viewer and privacy note. All released aircraft previews are optimized CC BY model derivatives served by Mercury Project. They make no third-party request. Eligible hangar selections upgrade automatically after a short settle delay; Save-Data, reduced-motion, offline, and hidden-tab states retain the poster. A failed automatic load offers an optional retry. An eligible victory hero may likewise upgrade from its same-origin model-derived image to the matching same-origin local model.
Presentation note. The credited local GLBs are modified for web delivery. The dwsd gear-up Tomcat has static swept wings and is disclosed as a visual stand-in for the arcade F-14D; its tiny markings are mirrored with the aircraft in left-facing 2D flight art at gameplay scale. This presentation limitation does not change flight physics or balance. Legacy posters retain their independent source audits even where model-derived frames now replace them at runtime.
Mercury Project is not affiliated with, sponsored by, or endorsed by the aircraft manufacturers, armed forces, model creators, Sketchfab, or the original Sopwith creators.
The game code, simulation, procedural fallback artwork, and procedural audio are original. Credited model-derived aircraft and world-object artwork are third-party works. Inspired by Sopwith by David L. Clark; no original game assets are used.
Flight consultant: Martin Svoboda.
Engines on standby
The battlefield is frozen. Resume when you are ready.
Touch control guide
Thumb stick: slide up/down to steer and aim; slide right/left to increase/reduce speed. Centre or release to keep your speed. Helicopters aim and climb together, then level and hold altitude when you release.
Loops: keep holding up or down for a smooth loop. Each new up/down gesture automatically follows your current flight direction.
Dotted sight: shows your gun’s firing direction. You can also drag the open sky to fly. Use your other thumb for weapons while steering.
Gun: hold to fire. Bomb / Missile: tap to release; the number is your ammunition. Aim: choose another target. Flares: evade incoming missiles.
Turn: reverse your helicopter. Salvo: fire several rockets or missiles. The other colored button is your aircraft’s special ability.
Set up your controller
Set each control below. Click Set, then move that control.